Pull rates · Gundam Card Game

Gundam Card Game pull rates

Bandai has not published pull rates for the Gundam Card Game, so every rate below is a community estimate or something we derived from one — labelled as such, on the row. What is genuinely published is the pack structure, and that changed between GD04 and GD05.

Wing Gundam Zero (EW) (LR++) — Freedom Ascension
Wing Gundam Zero (EW) (LR++) — Freedom Ascension Image: TCGplayer
By The Ink Desk 9 min read

Two things make Gundam odds confusing. The first is that the pack changed: GD01–GD04 packs and GD05+ packs are not the same object, and a rate quoted for one era is wrong for the other. The second is the hit slot — because parallels and Legend Rares share it, a C+ parallel can be rarer than a Legend Rare, which is the opposite of what the rarity ladder suggests.

Everything below comes from the same registry that drives our Gundam Pack Lab. Nothing is rounded up to look exciting, and anything without a source is listed as unknown rather than guessed.

What a pack contains, and what it costs

Structure first, because structure is the part with a source. Everything in this table is either printed on the product or counted by us from the August 25, 2026 snapshot.

WhatFigureProvenance
Cards per pack12 (GD01–GD04 era) · 11 (GD05+ era)official structure
Packs per booster box24retailer-listed
Boxes per case12retailer-listed
Foil / hit slots per pack2official structure
Cheapest sealed booster box we hold a price forEternal Nexus — $111.08counted by InkSight
Cost per pack at that box price$4.63counted by InkSight

On the August 25, 2026 snapshot the cheapest sealed booster box we hold a confident price for is Eternal Nexus at $111.08$4.63 a pack across 24 packs, 288 cards to the box. That division is honest. Multiplying it against the expectation table below is not a valuation: expected value needs a price for every possible card, and the tiers with no published rate are missing from the arithmetic by design.

Eternal Nexus Booster Box sealed product listing image
Eternal Nexus Booster Box
Gundam Card Game · sealed product we track by ID
Market price $111.08 · August 25, 2026 snapshot
Check price on TCGplayer
The Eternal Nexus Booster Box listing image and its market price on the August 25, 2026 snapshot — the product's own TCGplayer listing photo, pulled by product ID.Image: TCGplayer listing

That listing is the only guaranteed number in this section: a real SKU at a real snapshot price. What comes out of it is the probabilistic part, and that starts with the tier everybody is actually asking about.

The tier the pull-rate question is really about: top Gundam Card Game chase printings on August 25, 2026. Prices are daily TCGplayer market figures — estimates, not quotes.Image: TCGplayer

Slot by slot

The two structures are shown separately, with the sets that belong to each. Pack Lab picks the era from the set you select — it is never a toggle, because a set only ever had one structure.

Basis: Pack STRUCTURE is official from Bandai’s Gundam Card Game product pages (24 packs per box, 12 boxes per case). Every RATE is a COMMUNITY AGGREGATE of public openings — Bandai publishes no Gundam pull rates. The pack changed shape mid-line, so Pack Lab simulates two eras and picks the right one from the set you choose. Parallel printings with no published rate are excluded rather than guessed.
Sources: Bandai — Gundam Card Game product pages (structure) · Community pull-rate aggregate (2026 openings) · InkSight methodology

GD01–GD04 era — 12 cards + resource token

Sets in this structure: Newtype Rising, Dual Impact, Steel Requiem, Phantom Aria, Eternal Nexus. Pack size: 12 cards.

SlotHow often the slot appearsWhat it can beRate within the slotProvenance
Common6× per packCommon6× per packOfficial structure
Uncommon4× per packUncommon4× per packOfficial structure
Foil slot2× per packRare79%Community estimate
Foil slot2× per packLegend Rare16%Community estimate
Foil slot2× per packLR+ Parallel2.6%Community estimate
Foil slot2× per packR+ Parallel1.6%Community estimate
Foil slot2× per packC+ / U+ Parallel0.7%Community estimate
Foil slot2× per packSpecial Print (SP)0.7%Community estimate
Foil slot2× per packLR++ (case hit)1 in 28,571Community estimate
Resource token4.2% of packsC++ Foil Resource token100%Community estimate

Not drawn in this structure: Link Rare, Parallel (incl. Link Rare) — no published share exists for it here, so we roll nothing for it.

GD05+ era — 11 cards, one foil hit

Sets in this structure: Freedom Ascension, Stardust Trails. Pack size: 11 cards.

SlotHow often the slot appearsWhat it can beRate within the slotProvenance
Common5× per packCommon5× per packOfficial structure
Uncommon5× per packUncommon5× per packOfficial structure
Foil hit slot1× per packRare62%Community estimate
Foil hit slot1× per packLegend Rare30%Community estimate
Foil hit slot1× per packLR+ Parallel4%Community estimate
Foil hit slot1× per packParallel (incl. Link Rare)2.5%Derived
Foil hit slot1× per packSpecial Print (SP)1.4%Community estimate
Foil hit slot1× per packLR++ (case hit)0.35%Community estimate

Gundam has no god packs and no box toppers. Pack Lab simulates neither.

Bandai prints no box guarantees for Gundam. Pack Lab never claims a Legend Rare floor.

GD01–GD04 packs also carry a resource token. It is a plain token 95.8% of the time (no market price, never counted toward EV); the remaining 4.2% is the C++ foil resource printing, which does have a price and is simulated.

Read those tables as two separate claims. The frequency of a slot is one thing; what can appear inside it is another, and the provenance chip tells you which of the two somebody actually published.

Two of the highest-priced Gundam Card Game printings inside the sets these rates cover, from the August 25, 2026 snapshot — the slots above are how they get into a pack at all.Image: TCGplayer

Per box and per case

The question behind every pull-rate search is really "what should a box give me". Here is that arithmetic, done on the rates above and labelled for what it is.

TierPer packPer box (24 packs)Per case (12 boxes)
Common5.001201,440
Uncommon5.001201,440
Rare0.62014.9179
Legend Rare0.3007.2086.4
Parallel (incl. Link Rare)0.0250.6007.20
LR+ Parallel0.0400.96011.5
Special Print (SP)0.0140.3364.03
LR++ (case hit)1 per 2860.0841.01

Derived by InkSight: these are the rates above multiplied out, nothing more. They are averages over many boxes, not contents of your box — no publisher here seeds a box to hit an average, and a slot that averages 0.4 per box is absent from most boxes.

Expected cards per box by tier — Gundam Card Game Bar chart of expected copies per booster box for each rarity tier, derived from the rates in this guide. Expected cards per box by tier — Gundam Card Game Rare Legend Rare LR+ Parallel Parallel (incl. Link Ra… Special Print (SP) LR++ (case hit) 14.9 7.20 0.960 0.600 0.336 0.084
Derived from the rates above, 24 packs to a box. Averages across many boxes, not a per-box guarantee.

Averages hide the shape of a box. Most of what you open is the middle of the ladder, and the middle of the ladder is where a deck actually comes from.

Four Gundam Card Game printings between $1 and $15 on August 25, 2026 — the band most of a box actually lands in, and the reason singles beat sealed when you have a deck list in mind.Image: TCGplayer

What each tier is worth — which is not how often it appears

Rates tell you frequency. Prices tell you worth. Keeping them apart is the whole discipline: a tier can be common and expensive, or scarce and cheap, and only one of those two numbers is published by anyone.

Median price by tier — Gundam Card Game Bar chart of median market price by rarity tier for the sets covered by these rates. Median price by tier — Gundam Card Game LR++ (case hit) Special Print (SP) LR+ Parallel R+ Parallel C+ / U+ Parallel Legend Rare $1078.98 $147.42 $29.55 $15.21 $4.75 $2.16
Median market price of tracked printings at each tier on August 25, 2026, confident prices only, tiers with at least five priced printings. Worth, not frequency.

What nobody knows

Every guide on the internet prints the rates it has. This is the list of rates that do not exist — the printings we refuse to estimate, with the reason attached. Our simulator excludes all of them.

  • Link Rare printings in the GD01–GD04 era — rate unknown — not simulated. The aggregate reports no Link Rare share for that era, so the tier is dropped rather than given a borrowed rate.
  • Edition Beta (EB01) and Eternal Nexus structure detail — Edition Beta is excluded entirely — a different product with no community box mapping. Eternal Nexus is simulated on the GD01–GD04 structure, which is unverified for that set and flagged here.
  • Starter decks, Deck Build Boxes, promotional cards and promotional resource tokens — rate unknown — not simulated. Not booster contents.
More of the Gundam Card Game chase band on August 25, 2026 — the cards the unknown rates above would be about, if anyone had published them.Image: TCGplayer

Try the rates yourself

Every rate on this page is the rate our simulator rolls, because both read the same registry. Rip a simulated pack and watch the distribution do what the table says it will over a few hundred packs — it is the cheapest way to see how rarely a "1 in 288" actually lands.

Gundam Card Game printings from the August 25, 2026 snapshot — prices are checkable daily; the rates behind them are only as good as their sources, which is why every row above names one.Image: TCGplayer

We update this page whenever the registry changes, and a build gate fails loudly if the two ever disagree — so a rate here is never a stale copy of a rate we corrected somewhere else.

Common questions

Are these official Gundam Card Game pull rates?

No. Bandai publishes pack structure but no per-rarity odds for the Gundam Card Game. Every rate here is a community estimate or a figure we derived from one, and each row says which.

How many cards are in a Gundam Card Game booster pack?

It depends on the era: 12 cards in the GD01–GD04 era, 11 cards in the GD05+ era. Both come 24 packs to a box.

Can a C+ really be rarer than a Legend Rare?

Yes, and this is the most misread thing about the game. The parallel and Legend Rare printings share one hit slot, so scarcity follows the slot share, not the rarity name printed on the card.

How many Legend Rares should a box give?

On the estimated rates above, a 24-pack box averages 7.20 Legend Rare across the hit slot. That is arithmetic on a community estimate, not a printed guarantee — Bandai promises nothing per box.

What is the LR++ rate?

The registry places LR++ at roughly one per case, sourced from community tallies. It is the rarest thing we simulate, and a case-level figure is exactly as noisy as it sounds.

Independent fan resource. InkSight is not affiliated with, endorsed by, sponsored by, or approved by Bandai Co., Ltd., Bandai Namco, Sotsu or Sunrise. "Mobile Suit Gundam", the Gundam Card Game, character names and card images are trademarks and copyrights of their respective owners, used here for informational and identification purposes only. Prices are daily TCGplayer marketplace snapshots — estimates, not guarantees, and not live quotes. Every rate on this page is reproduced from the odds registry behind our Pack Lab with its provenance stated; rates that nobody has published are named as unknown rather than estimated. Affiliate disclosure: InkSight earns commissions on purchases made through links on this page.

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