Pull rates · Riftbound · Vendetta

Riftbound Vendetta pull rates

Vendetta is out, and the first question every opener asks is what the odds actually are. Riot publishes the pack structure but not the pull rates — so here is every rarity per pack and per box, one fully counted box, and our own snapshot prices for the Signature Legends and the six Crystal Rose cards. If you searched for Vendetta hit rates, that is the same thing as pull rates — collectors use both words for the per-pack odds, and this page covers them.

Riftbound Vendetta booster display box
Vendetta — released July 31, 2026. Official TCGplayer product image.
By The Ink Desk Updated 14 min read
Where these numbers come from. Riot Games publishes the structure of a Riftbound booster in its collectability article — 14 cards: 7 Commons, 3 Uncommons, 2 foil Rare-or-better slots, 1 any-rarity foil slot, and 1 token. Riot does not publish per-rarity pull rates. Every percentage below is an estimate calibrated so the whole-pack rates land on the community reference figures — an Epic about 1 in 4 packs, an alt-art or overnumbered Showcase about 1 in 10, a Signature about 1 in 720 — and it is the exact weighting our Pack Lab simulator rolls with, so there is no second set of numbers anywhere on this site.

Vendetta pull rates by rarity

RarityPer pack (avg)Chance of at least oneFrequency
Common7.55100%every pack
Uncommon3.28100%every pack
Rare1.8098%nearly every pack
Epic0.27025%~1 in 4.0 packs
Showcase0.0999.6%~1 in 10 packs
Signature0.0010.14%~1 in 719 packs

“Per pack (avg)” is expected copies per booster; “chance of at least one” is the probability a single pack contains one or more.

CHANCE PER PACK · AT LEAST ONECommonevery packUncommonevery packRarenearly every packEpic~1 in 4.0 packsShowcase~1 in 10 packsSignature~1 in 719 packs
Derived from the same 13-slot model our Pack Lab rolls. Structure is Riot-published; per-rarity weights are InkSight estimates.

What the 13 slots actually are

Rarity slots are rolled independently, so a pack can carry two Epics, or an Epic and a Showcase, from the two Rare-or-better slots. The any-rarity foil slot is where Signatures live — it is the only slot in the pack that can produce one.

Soraka, Wanderer (Signature) — Spiritforged (Riftbound)
Teemo, Strategist (Signature) — Spiritforged (Riftbound)
Soraka, Wanderer (Signature) — Spiritforged · Teemo, Strategist (Signature) — Spiritforged Image: TCGplayer

See the odds, then rip one free. Pack Lab rolls these exact weights against today’s Vendetta prices — no sign-up, no real money, nothing to buy.

Open the Riftbound Pack Lab →

Vendetta chase cards and what they cost today

The highest-valued Vendetta singles with a scanned photograph on file, on our August 11, 2026 snapshot — cards whose vendor image request returns a refusal are left out rather than tiled with substitute art, so a more expensive card can be absent here and present in the lists below. Read the chips under each price: where a card has no sale evidence behind it, the figure shown is a lowest ask — what somebody is asking, not what anybody paid.

If you would rather buy the single than chase it, Vendetta boosters, boxes and singles are all on TCGplayer, and InkSight earns a small commission on purchases made through that link at no extra cost to you.

What Riot has confirmed about Vendetta

These are set facts, not estimates. Riot’s own Vendetta set page (Riftbound.gg, last updated July 21, 2026) states:

Vendetta per booster box

A sealed Riftbound booster box holds 24 packs. On the estimates above, one Vendetta box averages:

Jinx, Loose Cannon (Signature) — Origins (Riftbound)
Vayne, Hunter (Signature) — Spiritforged (Riftbound)
Jinx, Loose Cannon (Signature) — Origins · Vayne, Hunter (Signature) — Spiritforged Image: TCGplayer

Zero-Showcase boxes and two-Showcase boxes are both entirely normal. Box averages describe the long run, not your box.

Legends went from twelve to nine — read box results accordingly

The reframe that matters. Box reports are circulating that treat “about nine Legends in a box” as a drop from Unleashed, where roughly twelve was the familiar figure. But Unleashed had twelve Legends in the set and Vendetta has nine. A box that returns roughly one of each Legend is the set getting smaller, not the slot getting stingier. Any guide still quoting “~12 Legends per box” for Vendetta is carrying an Unleashed number across a set boundary.

The practical consequence is the opposite of disappointing: with nine Legends instead of twelve, a single box covers a larger share of the Legend pool, and each Legend has a proportionally larger claim on the Showcase and Signature treatments layered above it. That is also why Vendetta’s Signature prices are concentrated the way they are — nine names, not twelve, absorb the whole top of the set.

Stacked Deck — Origins (Riftbound)
Ahri, Inquisitive (Signature) — Spiritforged (Riftbound)
Stacked Deck — Origins · Ahri, Inquisitive (Signature) — Spiritforged Image: TCGplayer

One box, fully counted

A Reddit user (u/Aithusa_Here on r/riftboundtcg, roughly sixteen days ago) counted a complete Vendetta box — a media box of the type sent to creators — card by card. This is one box. It is not a pull rate, and the opener said so themselves. We reproduce the count because a fully tallied box is rare and useful, not because six hundred cards would be needed before any of it generalises.

Rarity in that boxCardsBreakdown as counted
Common181168 plain, 13 foiled
Uncommon7756 plain, 6 foiled, plus 14 Battlefields and 1 foiled Battlefield
Rare439 Legends, 15 Champion Units, 7 Units, 9 Spells (7 of them Decrees), 3 Gears
Epic7
Overnumbered / alt art42 alt Runes, 2 alt Champion Units
Crystal Rose0none in this box

An arithmetic note, stated as an observation. The tally comes to 312 cards. Across 24 packs that is 13 per pack, while the official specification is 14. One card per pack — most likely a token or a basic rune — was not tallied. We are not correcting either source; we are pointing at the gap so nobody reads 312 as a contradiction of Riot’s 14-card pack.

Teemo, Scout (GG EZ) — Organized Play Promotional Cards (Riftbound)
Lee Sin, Blind Monk (Signature) — Origins (Riftbound)
Teemo, Scout (GG EZ) — Organized Play Promotional Cards · Lee Sin, Blind Monk (Signature) — Origins Image: TCGplayer

The thread also contains the necessary pushback. A commenter (u/ofTheseus) reported opening Unleashed boxes that produced eight or nine Legends, and noted that a single box tells you very little either way. Two further claims in that discussion — that a box is guaranteed two alt arts, and that Crystal Rose cards appear at the same rate as ordinary alt arts — are community assertions we have not been able to verify, and we do not state them as fact. Riot’s own wording is that Crystal Rose is pullable from all Vendetta boosters at a rate similar to the set’s other alt arts; that is as far as the published record goes. Notably, this box contained zero Crystal Rose cards.

What Vendetta cards are worth, by rarity

Every figure below comes from our August 11, 2026 daily TCGplayer snapshot, in which all 245 priced Vendetta entries carried a market price. Median, 90th percentile and maximum, by rarity band:

RarityCardsMedian90th pctHighest
Common57$0.10$0.14$0.33
Uncommon46$0.12$0.18$0.21
Rare46$0.18$0.32$1.49
Epic28$1.73$14.71$24.61
Showcase68$73.20$529.36$2,627.33
Vendetta median market price by rarity — August 11, 2026 snapshotHorizontal bar chart on a logarithmic scale. Median market price by rarity for Riftbound Vendetta in the August 11, 2026 daily TCGplayer snapshot: Common $0.10 across 57 cards, Uncommon $0.12 across 46 cards, Rare $0.18 across 46 cards, Epic $1.73 across 28 cards, Showcase $73.20 across 68 cards. Each bar is positioned by the base-10 logarithm of its median, so equal bar steps mean equal multiples, not equal dollars.MEDIAN MARKET PRICE BY RARITY · LOG SCALECommon$0.10Uncommon$0.12Rare$0.18Epic$1.73Showcase$73.20
Median of every priced Vendetta card in each rarity band, from our August 11, 2026 daily TCGplayer snapshot (245 of 245 cards priced). The scale is logarithmic because Showcase medians sit roughly 700× above Common ones. Market price is a snapshot figure, not a guaranteed sale price.

The shape is what matters: the entire Common, Uncommon and Rare body of the set sits in dimes and quarters, Epic medians sit near a dollar and a half, and everything with real money attached is a Showcase treatment. Those are snapshot prices for individual cards; they say nothing about how quickly any of them sell.

The nine Signature Legends are the top of the set

Nine Legends, nine Signature versions. On the August 11, 2026 snapshot they run from $2,627.33 at the top down to $502.96 at the bottom:

Signature Legends with a scanned photo on file, priced from our August 11, 2026 daily TCGplayer snapshot. Market price is a snapshot figure, not a guaranteed sale price.Image: TCGplayer

Only 3 of the nine appear above. The other 6 — including the Akali, Zed and Kennen Signatures at the very top of the list — have no scanned photograph available to us: the vendor image request returns a refusal rather than an image. We would rather show you six fewer tiles than invent artwork or substitute a different card’s picture, so those rows stay text-only until real scans exist.

Crystal Rose: six cards, and what they actually cost

The Wild Rift collaboration subset is exactly six cards, numbered SP1/006 through SP6/006, and our snapshot contains all six — matching Riot’s stated count precisely. There is no seventh card and no separate premium treatment hiding behind them.

All six Crystal Rose cards, priced from our August 11, 2026 daily TCGplayer snapshot. Market price is a snapshot figure, not a guaranteed sale price.Image: TCGplayer
Our figures differ from numbers circulating elsewhere. We are publishing what our August 11, 2026 snapshot holds and nothing more. On that snapshot: Ahri (SP3/006) is $94.51, Kai’Sa (SP1/006) is $85.03, and Ezreal (SP5/006) is $18.92. Figures in the range of $400, $300 and $250 for those three cards do not match anything in our data. SP5/006 is Ezreal — Prodigy, one of the six Crystal Rose cards; Vendetta has no separate “Spirit Forge” Ezreal treatment, so a $120-plus price attached to one describes a card that does not exist in this set. And a subset whose floor sits at $18.48 is not priced the way a one-per-case hit is priced — which is consistent with Riot’s own description of Crystal Rose as pullable from all Vendetta boosters at alt-art frequency.

If you are opening Vendetta to chase Crystal Rose, the $94.51 top and $18.48 floor are the numbers to plan against, and the six cards are spread across all Vendetta boosters rather than concentrated in a case slot. Prices move; this page is restamped from a once-daily snapshot, so check the date above before acting on any figure here.

Irelia, Fervent (Signature) — Spiritforged (Riftbound)
Diana, Scorn of the Moon (Signature) — Unleashed (Riftbound)
Irelia, Fervent (Signature) — Spiritforged · Diana, Scorn of the Moon (Signature) — Unleashed Image: TCGplayer

Where these estimates get soft

Common questions

How many Legends are in Riftbound Vendetta?

Nine. Origins and Spiritforged each had twelve, and Vendetta is the first Riftbound set to ship fewer (Riftbound.gg set page, updated July 21, 2026). A box that returns roughly nine Legends is therefore covering the pool, not showing a worse rate than Unleashed — any figure of about twelve Legends per box is an Unleashed number carried across a set boundary.

What are the pull rates for Riftbound Vendetta?

Riot publishes the pack structure — 24 packs per display, 14 cards per pack — but not per-rarity pull rates, so the percentages on this page are estimates calibrated against community reference figures (Epic about 1 in 4 packs, alt-art or overnumbered Showcase about 1 in 10, Signature about 1 in 720) and identical to the weights our Pack Lab simulator rolls with. Per pack: 7 Commons, 3 Uncommons, two foil Rare-or-better slots (Rare 83% / Epic 13% / Showcase 4.0% each) and one any-rarity foil slot.

Ahri, Nine-Tailed Fox (Signature) — Origins (Riftbound)
Mel, Newly Awakened — Organized Play Promotional Cards (Riftbound)
Ahri, Nine-Tailed Fox (Signature) — Origins · Mel, Newly Awakened — Organized Play Promotional Cards Image: TCGplayer
What are the Riftbound Vendetta hit rates?

Hit rate and pull rate mean the same thing in Riftbound — the chance a given booster contains a card of a particular rarity — so the numbers on this page answer both questions. Per pack: 7 Commons, 3 Uncommons, two foil Rare-or-better slots (Rare 83% / Epic 13% / Showcase 4.0% each) and one any-rarity foil slot. Riot has not published per-rarity odds, so those percentages are community-calibrated estimates, identical to the weights our Pack Lab simulator rolls with, and nothing taken from the single counted box on this page is presented as a rate.

What did one opened Vendetta box actually contain?

One counted box (u/Aithusa_Here on r/riftboundtcg, a media box of the type sent to creators) held 181 Commons, 77 Uncommons including 15 Battlefields, 43 Rares including 9 Legends, 7 Epics, 4 overnumbered or alt-art cards, and zero Crystal Rose. That is a single box, not a rate. The tally comes to 312 cards, which is 13 per pack against an official specification of 14, so one card per pack — likely a token or basic rune — was not counted. A commenter in the same thread reported Unleashed boxes with eight or nine Legends and noted that one box tells you very little.

How rare are the Crystal Rose cards in Vendetta?

Riot describes Crystal Rose as six alt-art cards pullable from all Vendetta boosters at a rate similar to the set’s other alt arts. Riot has not published a number, and we do not assert one. Our August 11, 2026 snapshot prices the six at $94.51 down to $18.48, which does not match descriptions of the subset as roughly one per case.

Kai'Sa, Daughter of the Void (Signature) — Origins (Riftbound)
Baron Nashor (Ultimate) — Unleashed (Riftbound)
Kai'Sa, Daughter of the Void (Signature) — Origins · Baron Nashor (Ultimate) — Unleashed Image: TCGplayer
What are the six Crystal Rose cards worth?

On our August 11, 2026 daily TCGplayer snapshot: SP3/006 Ahri — Inquisitive $94.51, SP1/006 Kai'Sa — Survivor $85.03, SP2/006 Sona — Harmonious $39.63, SP6/006 Lux — Crownguard $35.47, SP5/006 Ezreal — Prodigy $18.92, SP4/006 Sett — Brawler $18.48. SP5/006 is Ezreal — Prodigy, part of the same six-card subset; Vendetta contains no separate Spirit Forge Ezreal treatment. Market price is a snapshot figure, not a guaranteed sale price.

Which Vendetta card is worth the most?

On our August 11, 2026 snapshot the top of the set is the Signature Legend group, led by Akali — Rogue Assassin at $2,627.33, ahead of Zed — Master of Shadows at $1,321.13 and Kennen — Heart of the Tempest at $1,200.85. Showcase cards as a band have a median of $73.20 across 68 cards, while Commons sit at $0.10.

How many cards are in a Riftbound booster pack?

Fourteen: 13 playable cards plus one token. The token is not a tradable single, so InkSight prices and simulates the 13 playable slots only.

Are these official Riot pull rates?

No. Riot publishes the pack composition but has not disclosed per-rarity odds. Every percentage here is a community-calibrated estimate, labelled as such, and identical to the numbers our Pack Lab simulates with. Nothing taken from a single box opening is presented as a rate.

Independent fan resource. InkSight is not affiliated with, endorsed by, sponsored by, or approved by Riot Games. "League of Legends," "Riftbound," champion names, and card images are trademarks and copyrights of Riot Games, Inc., used here for informational and identification purposes only. Simulated pack odds are estimates — not official Riot pull rates. Prices are daily TCGplayer marketplace snapshots — estimates, not guarantees. Affiliate disclosure: InkSight earns commissions on TCGplayer, Amazon, and eBay purchases made through links on this page.

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