
Fusion World has the thinnest evidence base of the seven games in this series. Our registry is built on one community source, not a consensus of several, and a single sample can be unrepresentative in ways no amount of decimal places will fix. We publish it with that caveat attached rather than hiding the sourcing.
There are also no printed box guarantees for Fusion World. Any "one SCR per box" claim you have read is somebody's observed frequency, not a promise from Bandai. The same registry drives our Fusion World Pack Lab.
What a pack contains, and what it costs
Structure first, because structure is the part with a source. Everything in this table is either printed on the product or counted by us from the August 25, 2026 snapshot.
| What | Figure | Provenance |
|---|---|---|
| Cards per pack | 12 | official structure |
| Packs per booster box | 24 | retailer-listed |
| Boxes per case | 12 | retailer-listed |
| Foil / hit slots per pack | 1 | official structure |
| Cheapest sealed booster box we hold a price for | Ultra Limit — $145.60 | counted by InkSight |
| Cost per pack at that box price | $6.07 | counted by InkSight |
On the August 25, 2026 snapshot the cheapest sealed booster box we hold a confident price for is Ultra Limit at $145.60 — $6.07 a pack across 24 packs, 288 cards to the box. That division is honest. Multiplying it against the expectation table below is not a valuation: expected value needs a price for every possible card, and the tiers with no published rate are missing from the arithmetic by design.
That listing is the only guaranteed number in this section: a real SKU at a real snapshot price. What comes out of it is the probabilistic part, and that starts with the tier everybody is actually asking about.
Slot by slot
Fusion World has kept one pack structure across its mainline sets, so there is a single slot table below.
Basis: Single-source community estimate, release-week samples. Pack STRUCTURE (12 cards + 1 digital-code card, 24 packs per box, 12 boxes per case) is official from dbs-cardgame.com/fw product pages. Every RATE comes from ONE aggregator (tcgtalk, Jul-Aug 2026) built on roughly 120-pack, creator-biased release-week openings. Bandai publishes no Fusion World pull rates and there are NO printed box guarantees — Pack Lab never claims an SR floor.
Sources: Bandai — Fusion World product pages (structure) · tcgtalk — Fusion World pull-rate aggregate (Jul-Aug 2026) · InkSight methodology
Booster pack
Pack size: 12 cards.
| Slot | How often the slot appears | What it can be | Rate within the slot | Provenance |
|---|---|---|---|---|
| Common | 8× per pack | Common | 8× per pack | Assumed |
| Uncommon | 3× per pack | Uncommon | 3× per pack | Assumed |
| Leader override | replaces 1 Common in 10% of packs | Leader | replaces 1 Common in 10% of packs | Assumed |
| Foil hit slot | 1× per pack | Rare | 68% | Community estimate |
| Foil hit slot | 1× per pack | Super Rare | 23% | Community estimate |
| Foil hit slot | 1× per pack | Super Rare (Alt Art) | 6% | Community estimate |
| Foil hit slot | 1× per pack | Secret Rare | 1.8% | Assumed |
| Foil hit slot | 1× per pack | Secret Rare ★ (alt-art parallel) | 0.75% | Assumed |
| Foil hit slot | 1× per pack | Super Alt-Art Secret Rare | 0.35% | Community estimate |
Fusion World has no god packs, no box toppers, no serialised cards, and no SPR/GDR tier — those are Masters-line rarities. Pack Lab simulates none of them.
There are no printed box guarantees in Fusion World. Pack Lab never claims a Super Rare floor.
Every mainline Fusion World pack also contains one digital-code card. It has no secondary-market price, so Pack Lab shows it as a fact and never counts it toward EV.
Read those tables as two separate claims. The frequency of a slot is one thing; what can appear inside it is another, and the provenance chip tells you which of the two somebody actually published.
Per box and per case
The question behind every pull-rate search is really "what should a box give me". Here is that arithmetic, done on the rates above and labelled for what it is.
| Tier | Per pack | Per box (24 packs) | Per case (12 boxes) |
|---|---|---|---|
| Common | 8.00 | 192 | 2,304 |
| Uncommon | 3.00 | 72.0 | 864 |
| Leader | 0.100 | 2.40 | 28.8 |
| Rare | 0.682 | 16.4 | 196 |
| Super Rare | 0.230 | 5.52 | 66.2 |
| Super Rare (Alt Art) | 0.060 | 1.44 | 17.3 |
| Secret Rare | 0.018 | 0.420 | 5.04 |
| Secret Rare ★ (alt-art parallel) | 1 per 133 | 0.180 | 2.16 |
| Super Alt-Art Secret Rare | 1 per 286 | 0.084 | 1.01 |
Derived by InkSight: these are the rates above multiplied out, nothing more. They are averages over many boxes, not contents of your box — no publisher here seeds a box to hit an average, and a slot that averages 0.4 per box is absent from most boxes.
Averages hide the shape of a box. Most of what you open is the middle of the ladder, and the middle of the ladder is where a deck actually comes from.
What each tier is worth — which is not how often it appears
Rates tell you frequency. Prices tell you worth. Keeping them apart is the whole discipline: a tier can be common and expensive, or scarce and cheap, and only one of those two numbers is published by anyone.
What nobody knows
Every guide on the internet prints the rates it has. This is the list of rates that do not exist — the printings we refuse to estimate, with the reason attached. Our simulator excludes all of them.
- ST01 Story Booster 01 — rate unknown — not simulated. Different product: 20 all-foil packs with no Uncommon tier.
- SB01 / SB02 Manga Boosters — rate unknown — not simulated. All silver-foil-or-better packs plus energy markers, a separate product class.
- Secret Rare alt-art beyond the ★ share, Leader / Rare / Uncommon / Common alt arts — rate unknown — not simulated. The aggregator reports no rate for these printings.
- Gold, Dragon Ball Pattern, Bonus Pack and Limited / Championship / Tournament Pack printings — rate unknown — not simulated. Promo and event product, not booster contents.
- FB11 Brightness of Hope (16 Oct 2026) — not simulated — presale. Presale sets carry the standard presale class instead of odds.
Try the rates yourself
Every rate on this page is the rate our simulator rolls, because both read the same registry. Rip a simulated pack and watch the distribution do what the table says it will over a few hundred packs — it is the cheapest way to see how rarely a "1 in 288" actually lands.
We update this page whenever the registry changes, and a build gate fails loudly if the two ever disagree — so a rate here is never a stale copy of a rate we corrected somewhere else.
Common questions
Are these official Fusion World pull rates?
No. Bandai publishes no odds for Fusion World. The rates here come from a single community source and are labelled as community estimates throughout.
Is there a guaranteed Secret Rare per box?
No. Bandai prints no box guarantees for Fusion World. Community frequencies exist, but a frequency is not a guarantee and we will not present it as one.
How many cards are in a Fusion World pack?
12 cards, plus one digital-code card that has no secondary-market price and is never counted toward expected value. Boxes hold 24 packs; cases hold 12 boxes.
How many Secret Rares should a Fusion World box give?
On the single-source estimate above, a 24-pack box averages 0.420 of the Secret Rare tier. Treat that as an order of magnitude, not a target.
Where can I check Fusion World prices?
The Fusion World market pages on InkSight list every tracked printing from a daily TCGplayer snapshot, with the snapshot date printed on the page.