Pull rates · Riftbound · Spiritforged

Riftbound Spiritforged pull rates

Spiritforged pull rates by rarity, per pack and per box — on the same estimates our Pack Lab simulates with. Riftbound uses one booster structure across every set, so Origins and Unleashed roll on the identical slot model; only the card pool and the prices change.

Riftbound Spiritforged booster display box
Spiritforged — released March 20, 2026. Official TCGplayer product image.
By The Ink Desk Updated 6 min read
Where these numbers come from. Riot Games publishes the structure of a Riftbound booster in its collectability article — 14 cards: 7 Commons, 3 Uncommons, 2 foil Rare-or-better slots, 1 any-rarity foil slot, and 1 token. Riot does not publish per-rarity pull rates. Every percentage below is an estimate calibrated so the whole-pack rates land on the community reference figures — an Epic about 1 in 4 packs, an alt-art or overnumbered Showcase about 1 in 10, a Signature about 1 in 720 — and it is the exact weighting our Pack Lab simulator rolls with, so there is no second set of numbers anywhere on this site.

Spiritforged pull rates by rarity

RarityPer pack (avg)Chance of at least oneFrequencyBasis
Common7.55100%every pack[Official, Riot collectability article]
Uncommon3.28100%every pack[Official, Riot collectability article]
Rare1.8098%nearly every pack[Estimate, calibrated to community reference figures]
Epic0.27025%~1 in 4.0 packs[Estimate, calibrated to community reference figures]
Showcase0.0999.6%~1 in 10 packs[Estimate, calibrated to community reference figures]
Signature cards: the one figure with no sample behind it. A Signature can only come out of the single any-rarity foil slot. The number circulating for that slot works out to 0.14% of packs — ~1 in 719 packs — and it is the weight our Pack Lab rolls with. [Estimate, no counted sample supports this figure; do not treat it as a rate] Riot has published nothing about Signature frequency, and we have not counted enough packs to observe one. It is deliberately kept out of the table above.

“Per pack (avg)” is expected copies per booster; “chance of at least one” is the probability a single pack contains one or more.

CHANCE PER PACK · AT LEAST ONECommonevery packUncommonevery packRarenearly every packEpic~1 in 4.0 packsShowcase~1 in 10 packsSignature~1 in 719 packs
Derived from the same 13-slot model our Pack Lab rolls. The 13-slot structure is Riot-published [Official, Riot collectability article]; every per-rarity weight behind these bars is [Estimate, calibrated to community reference figures] — see how to read the rate labels.

What the 13 slots actually are

  • 7× Common — Common [Official, Riot collectability article]
  • 3× Uncommon — Uncommon [Official, Riot collectability article]
  • 2× Foil Rare-or-better — Rare 83% · Epic 13% · Showcase 4.0% [Estimate, calibrated to community reference figures]
  • 1× Any-rarity foil — Common 55% · Uncommon 28% · Rare 13% · Epic 2.0% · Showcase 1.9% · Signature 0.14% [Estimate, calibrated to community reference figures]
  • 1× token — not a tradable single, so it is excluded from every value figure on this page. [Official, Riot collectability article]

Rarity slots are rolled independently, so a pack can carry two Epics, or an Epic and a Showcase, from the two Rare-or-better slots. The any-rarity foil slot is where Signatures live — it is the only slot in the pack that can produce one.

Teemo, Strategist — Origins (Riftbound)
Ahri, Nine-Tailed Fox (Signature) — Origins (Riftbound)
Teemo, Strategist — Origins · Ahri, Nine-Tailed Fox (Signature) — Origins Image: TCGplayer

See the odds, then rip one free. Pack Lab rolls these exact weights against today’s Spiritforged prices — no sign-up, no real money, nothing to buy.

Open the Riftbound Pack Lab →

Spiritforged chase cards and what they cost today

The highest-valued Spiritforged singles with a scanned photograph on file, on our September 2, 2026 snapshot — cards whose vendor image request returns a refusal are left out rather than tiled with substitute art, so a more expensive card can be absent here and present in the lists below. Read the chips under each price: where a card has no sale evidence behind it, the figure shown is a lowest ask — what somebody is asking, not what anybody paid.

If you would rather buy the single than chase it, Spiritforged boosters, boxes and singles are all on TCGplayer, and InkSight earns a small commission on purchases made through that link at no extra cost to you.

Origins and Unleashed use the same rates

Riftbound has shipped one booster configuration since launch, so the table above applies unchanged to Origins (released October 24, 2025) and Unleashed (June 19, 2026) as well. What differs between sets is the pool a slot draws from — how many Legends carry Showcase and Signature treatments — not the odds of hitting the slot. Vendetta has its own page with its own chase prices.

Per booster box

A sealed box holds 24 packs. On these estimates:

  • Rare: ~43.2 per box — a 100% chance a given box contains at least one.
  • Epic: ~6.5 per box — a 100% chance a given box contains at least one.
  • Showcase: ~2.4 per box — a 91% chance a given box contains at least one.
  • Signature: ~0.03 per box — a 3.3% chance a given box contains at least one.

Where these estimates get soft

  • Riot has published no per-rarity odds. Everything here is modelled from community box breaks and cross-checked against our own simulation — directionally right, not exact.
  • Small samples lie. A single Spiritforged box is coin-flip territory; the rates only converge across dozens of boxes.
  • The Signature figure has no sample behind it at all. It sits in its own block, labelled [Estimate, no counted sample supports this figure; do not treat it as a rate], rather than in the table.
  • Prices move daily. The chase grid is a once-per-day snapshot, not a live quote.
Ahri, Inquisitive — Vendetta (Riftbound)
Irelia, Fervent — Spiritforged (Riftbound)
Ahri, Inquisitive — Vendetta · Irelia, Fervent — Spiritforged Image: TCGplayer

Common questions

What are the pull rates for Riftbound Spiritforged?

Riot Games publishes the pack structure for Riftbound but not per-rarity pull rates, so the Spiritforged figures below are [Estimate] figures — calibrated against the community reference rates (Epic 1 in 4 packs, alt-art/overnumbered Showcase about 1 in 10, Signature 1 in 720) and identical to the weights our Pack Lab simulator rolls with. Per pack: 7 Commons, 3 Uncommons, two foil Rare-or-better slots (Rare 83% / Epic 13% / Showcase 4.0% each) and one any-rarity foil slot. That works out to an Epic in 25% of packs and a Showcase in 9.6%.

What are the odds of pulling a Signature card in Spiritforged?

A Signature can only come out of the single any-rarity foil slot, at 0.14% — ~1 in 719 packs. [Estimate — no counted sample supports this figure; do not treat it as a rate.] Across a 24-pack box that is roughly a 3.3% chance of seeing one.

How many cards are in a Riftbound booster pack?

Fourteen: 13 playable cards plus one token. The token is not a tradable single, so InkSight prices and simulates the 13 playable slots only.

Are these official Riot pull rates?

No. Riot publishes the pack composition in its Riftbound collectability article — [Official] — but has not disclosed per-rarity odds. Every percentage here is [Estimate], community-calibrated, labelled as such, and identical to the numbers our Pack Lab simulates with.