01 The rarity ladder
From most-common to rarest, the tiers you'll see on the back of a Disney Lorcana card:
- Common — the bulk of any set. Most are bulk; a few common-rarity staples see real play.
- Uncommon — slightly stronger or more situational than commons. Still very affordable.
- Rare — typically the workhorses of a deck — solid mid-power characters and actions.
- Super Rare — splashier effects, often big bodies or game-swinging actions.
- Legendary — the named "iconic" version of a character with a powerful, often unique effect.
- Epic — a newer high-rarity tier sitting above Legendary, introduced as the game expanded.
- Enchanted — alt-art, ultra-low pull rate. The classic chase tier.
- Iconic — full-alt-art chase cards above Enchanted. The rarest tier; usually only a small handful per set, often only on marquee characters.
Exact counts per set vary — see each set price guide for what's actually in that set.
02 What "rarity" really means for price
Rarity is a pull-rate label, not a price label. A Common with strong competitive play can outprice a useless Super Rare. That said, the secondary market broadly tracks the ladder:
- Commons/uncommons: bulk to a few dollars.
- Rares/Super Rares: low single digits to ~$10, with playables higher.
- Legendary/Epic: often the deck-defining cards, frequently $10-$60.
- Enchanted: most modern Enchanteds clear $40+; marquee characters routinely run into the hundreds.
- Iconic: the chase. Many trade in the four-figure range; check the live dashboard.
You can see real numbers any time on the Market dashboard.
03 Foils & special treatments
Standard foil
Most rarities have a foil printing — same card, shinier, lower pull rate, modest premium.
Enchanted & Iconic alt-arts
These are themselves alt-art, foil-treated chase cards. They are the foil for collectors at the top of the ladder.
Cold-foil & other premium variants
Ravensburger has rolled out premium foil treatments (the community generally calls these "cold-foil") that appear at a very low rate. When a set has a cold-foil treatment, it usually applies to specific high-rarity slots and commands a strong premium over the standard foil. Our Pack Lab simulator flags the cold-foil slot when it lands so you can see how the pull math actually feels.
04 Quick reference: which to keep
- Always keep: any Enchanted or Iconic, any Legendary you don't already have, any foil of a competitive staple.
- Usually keep: playset (4×) of Rares and Super Rares from current sets.
- Bulk: non-foil commons and uncommons you have extras of — perfect trade fodder.
05 Where to dig deeper
- Open packs (for free, on paper) in the Pack Lab — see how rarity slots feel in practice.
- Check the chase cards for any given set in our set price guides.
- Track prices across rarity tiers on the Market dashboard.




